2003-2004 MSc in Multimedia Technology Projects

Friday 07/01/05, Time: 1 pm and 7 pm, Venue G18 (1.00-3.00), G19(3.00-6.00), B10/B (6.00-7.00)

Welcome Message - 1.00 pm.

 

Student

Project

Time

 1.

A Forgotten History – Battlefield Interactive

1.05

2. 

Tony Archer

Virtual campus map of University College Cork

1.12

3. 

Liz Folan O’Connor

Comparative Web-Site for International News Feeds

1.19 

4. 

Ricky Duggan

Image Lab Content Management System

1.26

5. 

Ronan Lehane

Multimedia Training Tool

1.33

6 .

Karol Coleman

Multimedia Educational Tool for the Irish Language

1.40

7 .

Peter Quinlan

Online Music Collaboration

1.47

8 .

Mark O’Leary

3D Surgery Simulation

1.54

9 .

Mairead Clifford

Agent Based Music Negotiation System

2.01

10. 

Daniel Doolan

FractalMedia

2.08

11. 

Linda O’ Loughlin

Coastal Educational Visualizations for the Web

2.15

12. 

Niall Purcell

Distributed Video Processing

2.22

13. 

Rory O’Connell

Interactive tutorial in studio lighting for film and television

2.29

14. 

Orla Donnellan

Promotional Package

2.36

15. 

Xiaoye Dai

E-learning for the knowledge exchange of Food Business

2.43

16. 

Kate Connor

Interactive Archaeoastronomy

2.50

 

 

Coffee Break

 

17. 

Elena O’Brien

Interactive 2D Animated Character In Video -“WEBBY”

3.15

18. 

Adrian Kingston

Automatic Car Licence Plate Recognition System

3.22

19. 

Olan Keating

An Interactive Visualisation of Depth Cues on a 2D Image Plane

3.29

20. 

Eleanor O’Connell

Globe Simulator

3.36

21. 

Ravi Kumar

Web Based Marketing Tool

3.43

22. 

Kathleen Gallagher

A Dynamic Exploration of Rivers

3.50

23. 

Carole Dore

Invisible Constructs for Visual Communication

3.57

24. 

Jonathan Dwyer

Microbe Magic Multimedia Tool

4.04

25. 

Jennifer Griffin

Match Frame and Jump Cut in a Task Orientated Environment

4.11

26. 

Louise Hynes

A novel approach to interactive motion picture

4.18

27. 

Andrew McCarthy

Cork Multimedia 2005

4.25

29. 

Thomas Mulcahy

JavaCCS (Java Content Creation System)

4.32

30. 

Niall Jordan

Designer Drugs of the 20th Century

4.39

31. 

David Walsh

Tool for Visualising and Comparing DNA representations

4.46

32. 

Jennifer McDonagh

Digital TV System

4.53

 

 

Break

 

33. 

Naomi Feehan

Story Time with Pooh

5.10

34. 

Mark Linehan

Interactive Dynamic Multimedia-based Language Studies

5.17

35. 

Tom Murphy

Multimedia Tool for Flourosis

5.24

36.

Claire Mullane

Interactive Gallery: Cork Public Museum

5.31

37.

John Mollahan

Multimedia Tool for Midi files

5.38

 

 

Informal Presentation in B10/B  

5.50-7.00

 

 

 

 

Project Description

Interactive Dynamic Multimedia-based Language Studies

Mark Linehan

 

Keywords: Interactive Texts, Dynamic Grammar Testing, Conversation Exercises

The aim of this project is to explore the possibility of developing new methods to aid and test the learning of a second language, in this case Italian. Firstly, an interactive text will be created using a Java interface. The use of multimedia here, video, audio, and images, is intended to make the task of translation easier for the user.

The second part of the project will attempt to present Grammar exercises that are dynamically generated at run-time so that, theoretically,  the user is provided with different exercises everytime the program is run. This will be implemented with a combination of JavaScript and XHTML using an XML database. The final part of the project is an input-responsive 'conversation' exercise. The user will be presented with either an audio clip or synthesised speech to which to respond by entering text in a textbox. This response will be analysed and further 'conversation' selected  as a result of this analysis. Originally it was intended to use VoiceXML for this part of the project, but SALT(Speech Application Language Tags) now seems more likely.

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A Forgotten History – Battlefield Interactive

Ulick O’Sullivan

 

Keywords:  Multimedia resource, Technologies, Interaction

When it comes to an educational and research resource, multimedia applications are becoming the tool of choice amongst users worldwide. This is the perfect mechanism to convey the story of historical significance. Several technologies exist to enhance the multimedia experience. These vary from CD/DVD ROMs to on-line web pages.

Web pages are being created in astronomical numbers these days. Generally these are of the static nature with little to no user interaction. DVD is a much better method to allow user interaction thereby creating an improved educational and knowledge acquisition experience.

Unfortunately to use a DVD for leisure or research purposes it can only, as a rule, be used after purchase. This can be retrograde when it comes to delivering to the masses. It is now the time for web sites to improve the interactive performance especially when it comes to topics of historical significance.

This improvement can now be facilitated with faster data rates and higher capacity. The advent of broadband has made us very familiar with this concept thereby enhancing the interactive experience. 

The aim of this project is to create a multimedia resource recounting the story of one of the Irish Regiments during First World War, while incorporating and harnessing these new advancements in technology to deliver an interactive web experience.

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Comparative Web-Site for International News Feeds

Liz Folan O’Connor

 

Keywords:  RSS, Newsfeeds, News Aggregator

Ever since the format was accepted as a world wide web (WWW) consortium standard in December 2000, more and more news agencies have begun to syndicate their news stories over the internet in an Extensible Markup Language (XML)-based format called RDF Site Summary (RSS). Although there are established web sites that allow access to many RSS-based feeds, these news aggregators (as they are called), often allow access to a large variety of RSS sources ranging from news agencies to personal web logs (referred to as blogs). Right now, there are precious few (if any) sites that cater to those who might be interested in a web site devoted to delivering international news stories from established news agencies for comparison purposes.

The aim of this project therefore is create a web-site which will allow users access to daily newsfeeds about international events from multiple sources. The main software engine will filter news stories from a given subset of newsfeed sites and present them to the user according to subject, allowing users to read for themselves the potentially different approaches to a story from one news agency to the next. The site will also allow users to add newsfeed URL addresses into a mySQL database (accessed via a username and password), thereby allowing access to their preferred list of newsfeeds for future visits.

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Image Lab Content Management System

Ricky Duggan

 

Keywords:  Image gallery, Java application

The History of Art Department in University College Cork (UCC) has a large number of images and needs a Content Management System for these images. A Java application is designed and developed to deliver this Content Management System.

Having a high volume of images stored on different machines is not very useful when the History of Art Department wants to perform operations on these images collectively. This application strives to administer these images in the best possible way for this Department.

The application performs five primary functions:

1.      Adding images to the database

2.      Search and thumbnail display of images and details

3.      Viewing full sized images.

4.      Image and details modification

5.      Image analysis/manipulation including:

Ø      Red Green Blue (RGB) Component Manipulation : The user can change some or all of the RGB components of the image and has the option to save a copy of the manipulated image to local disk and accordingly into the database.

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Multimedia Training Tool

Ronan Lehane

 

Keywords:  Multimedia, Training, Java, JNLP, SMIL presentations.

Teaching is not always easy. Teaching aids can help, but how can you create a teaching aid that will catch one's interest and help one learn? It has been shown in various studies(Thurston,1999)that the use of multimedia can provide more efficient learning tools(Kneebone, R.L. ,1999). It provides a more engaging, persuasive presentation that further aids the transfer of learning. As it can appeal to various learner styles simultaneously i.e. audio, visual, possibly kinaesthetic it can also reach a wider variety of people.

This tool addresses the inadequacies of traditional teaching, by giving a user the ability to create multimedia presentations that focus on using multimedia technology as an innovative teaching and learning strategy.

The project is broken into three main sections. It aims to create an interactive interface for capturing audio, images, and videos. Once captured this information needs to be tagged and stored to facilitate ease of access and searching capability. Finally it attempts to provide an interface whereby the user can create the presentations intuitively.

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Multimedia Educational Tool for the Irish Language

Karol John Coleman

 

Keywords:  Irish, Game, Content Management System, Chat Forum, Website, Graphs of Usage, Interface.

It is the aim of the Irish state to promote the Irish language amongst its citizens.  This has been done though making Irish a compulsory subject in schools, by creating an all-Irish television station in 1997 with the establishment of Teilifis na Gaeilge and through many other means.  43% of the nation can speak Irish, but only a quarter of this group admit to speaking Irish on a regular basis.  (Figures based on those found in the 1996 census)

The project sets out to create a tool to encourage people to use the Irish Language.  It is aimed at individuals who study Irish, to people who speak Irish on a regular basis and those who would like to speak Irish on a more regular basis, but need some encouragement to do so.  

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Online Music Collaboration

Peter Quinlan

 

Keywords:  Java Audio Mixer, Java Sound API.

The purpose of this thesis is to create an innovative online audio mixer using Java which will be used by musicians and composers alike to collaborate with original pieces of uncompressed digital audio.  With the growing availability of broadband and the improvement in downloading speed, people no longer encounter huge problems when downloading large files such as audio ones.  It is because of this that the birth of online music collaboration is possible.  Similar websites are dedicated to music collaboration but only use smaller, compressed files such as MIDI, which only use unrealistic computer generated representations of sound. The application allows the user to perform a number of primary functions:

  1. A composer writes and records a piece of music, saving it, in its uncompressed PCM format, as a WAV file. The composer creates a “New Project” and this piece of raw digital audio can then be added to it and saved as “Track 1” on the 8 track audio mixer. The project it then saved as “Untitled.cue” (.cue representing the file format of the software created.) and uploaded onto the websites database.
  1. A musician can download a specific type of music, defined by its genre and instrument played. Once downloaded the file is opened and displayed in its original format. i.e. as separate tracks on a mixer. The musician can then add a track of his/her own, saving it to the project and uploading it back onto the database.
  1. When a piece of uncompressed audio is loaded onto the mixer, its length is represented by a panel containing the waveform of the audio data. This waveform is important as it gives the user a visual representation of the sound which enables more accurate synchronisation. The waveform ‘panels’ can be slid up and down the time bar depending on what part of the song the audio is intended for.

The idea of online music collaboration is a relatively new one and is unheard of by most musicians. With the increasingly difficult process involved in setting up a band with similar genre, instrument and geographical interests, and the exciting possibility of musical innovation, online musical collaboration is destined for major success.

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3D Surgery Simulation

Mark O'Leary

 

 

Keywords:  3D Modelling, Interactive 3D Animation, Dynamic Image Processing, 3D Physics, Virtual Reality.

The Anterior Cruciate Ligament (ACL) is an important ligament in the human body, stabilizing the knee joint and preventing it from giving way in pivoting and twisting activities. In fifty percent of cases injury to this ligament occurs with direct trauma applied to the ligament, such as a hard tackle in football, while in the other half of cases, injury occurs without contact, when the athlete sidesteps, pivots or lands from a jump.

 This project is an information resource, and a visual reference, for medical students who wish to learn how the ACL reconstruction surgery procedure is carried out, and for physiotherapists who perform an important role in the recovery of the patient.

 By simulating the 3D representation of the human knee, and using 3D physics to demonstrate the real-life knee movement, reaction to stimulation, and the ACL surgery, this project aims to be a central resource for the collection and collation of ACL injury information, which can be used to improve existing preventative and recovery treatments.

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Agent Based Music Negotiation System

Mairead Clifford

 

 

Keywords:  Agents, Contract Net, JMF, Data Visualisation

Music and video file exchange is a hugely popular pursuit on the internet. The aim of this project is to develop a file exchange system using an agent framework where the buyers and sellers are represented by autonomous agents who negotiate using the Contract Net protocol to find the highest quality file. 

 For each user request an agent is created who, once it has identified the seller who has submitted the best bid, will proceed to download the file which the user can then play using a JMF implemented player. The buyer agent automatically rates the seller and adjusts subsequent bids based on this rating. A navigable 3 dimensional data visualisation, implemented in Java3d, is available so the user can see, at a glance, information about the seller agents such as the most recent, reliable and prolific sellers.

 

FractalMedia - The Application of Fractals to Multimedia

Daniel Doolan

 

 

Keywords:  Fractal Image Generation, Fractal Image Compression,

Fractal Encryption.

In 1977 Benoit Mandelbrot coined the term Fractal with the publication of his book: “The fractal geometry of nature”. Fractals are images which display self-similarity and infinite detail. Fractals can be found everywhere in nature (clouds, trees, mountains etc). To appreciate all the rich diversity and splendor inherent in their nature, it is necessary to examine them within the computing domain.

Due to their infinite nature they can be applied to a wide variety of multimedia applications. Fractals feature heavily in art with may programs available for the generation of fractal images.

Again due to the inherent nature of fractals, they may be used for a wide variety of applications such as: generating music, image compression, video compression, encryption etc. The number of multimedia applications to which fractals may be applied is almost without limit, reflecting the infinite nature of the fractals themselves.

FractalMedia is an exploration in to the world exciting of fractals, and the limitless applications to which they may be applied within the area of Multimedia Technology. Some of the main areas of investigation are: Fractal Image Generation, Fractal Image Compression and Fractal Encryption.

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Coastal Educational Visualizations for the Web

Linda O’ Loughlin  

 

Keywords:  Interactive, 3D Visualization, Web, Cork Harbour

The need for 3D GIS information is rapidly increasing in today’s market. Once developments in 3D GIS provide suitable functionality and performance, the spatial information services will evolve into the third dimension. There is an established demand for GIS information to be accessible both quickly and effectively over an internet connection. Making access to GIS data more interactive and visually informative will benefit and enhance a users overall learning experience.

 Currently in Ireland, there is no single source where people interested in coastal and marine information can go to visualize and identify geo-spatial data. The Marine Irish Digital Atlas is currently being developed by UCC’s Coastal & Marine Resources Centre (CMRC) where users can learn more about the Irish coast. The aim of this project is to develop one or more web-enabled educational, interactive visualizations to accompany this atlas. In particular, the visualization will represent some GIS terrain data in 3D.

 This project offers the user not only the opportunity to view a 3d model of Cork Harbour terrain, but will also allow the ability to move around the scene and focus in on a particular area. Relevant information such as habitats, species etc. for a location will be accessible by user selection. Also, one of the most important factors when dealing with large data sets over the Internet is download time. Work will adhere to provide minimum file size where possible and maximum speed efficiency and viewing potential. The basis and goal of this project will be to provide a learning tool for both professionals and individuals alike.

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Distributed Video Processing

Niall Purcell

 

Keywords:  video application, parallel, mpiJava

Video is an important element of multimedia. However, video applications can be quite slow when creating a video.  The aim of this project is to create a parallel video application with a view to decreasing the time taken to create a video.

 The application consists of a simple interface through which the user can add some filters to a timeline. A new video is then created and the filters in the timeline are applied at the appropriate frame. Java, JMF and mpiJava are used to create the application. Some features of the application include the ability to view the work carried out by each processor and a preview window to view the effect of adding a filter to the video before processing.

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An online interactive tutorial in studio lighting for film and television

Rory O’Connell  

 

Keywords:  video, light, etc.

With the advent of digital video, film production is currently accessible to the masses. With the help of a digital camera and a computer an individual can now shoot, edit and produce films of a high standard. However, just as hardware needs software, good intention needs guidance.

 Lighting is an essential part of production, which is all too often not done effectively. Learn2Light interactively educates the user how to light a scene correctly and effectively. The program informs the user how to light various objects and scenes correctly, while also offering them a chance to light the objects themselves in the ‘Virtual lighting labs’. The user is educated about the physics of light through interactively learning about Inverse Square Law, the Electromagnetic Spectrum and the Colour Spectrum, each of which has its own section. Learn2Light is interactive and available online. It’s aim as a program is to increase the standard of lighting in film and television.
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Promotional Package

Orla Donnellan  

 

Keywords:  interactive, informative, visualisation / simulation.

Ballincollig as an area has never undergone such a substantial change as it is currently seeing. The success of this extensive transformation rides mainly on the development company’s ability to sell the area to both investors and locals alike.

 The aim of this project is to create a hard selling package that the development company can use to immerse the mind of the potential investor, convincing them of their need and desire to be part of Ballincollig’s new future.

 The project will achieve this by creating an interactive, visualisation of part of the development area, as part of an informative, welcoming, package, detailing the changes taking place. This package will be achieved through the use of 3dStudioMax, VRML, SMIL, HTML etc. Therefore the viewer will get a glimpse of the exciting new future for the area.

The finished product is designed to run online through the company’s web site.

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E-learning for the knowledge exchange of Food Business

Xiaoye Dai

 

Keywords:  FIPSE, online institution, e-learning, interactive interface.

FIPSE is an organization of Funding for Improvement of Post-Secondary Education. My project is to build an online platform for the knowledge exchange of food business especially for the International FIPSE program which is EU-US cooperation program for high education cultural food. This web-based interactive application developed mainly upon PHP, MySQL, Java, Perl and XML focuses on the function of exchanging the knowledge, which will enhance the education of food business.

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Interactive Archaeoastronomy

Kate Connor

 

Keywords:  Neolithic Stone Circle, Action Script, Interactive visualisation.

The aim of this project is to create an interactive and educational multimedia tool based on a Neolithic Stone Circle. This study is based around six years of research by Daniel O’Connor carried out on Dromagorteen Stone Circle. He produced a map of his findings in 2003 and he’s research is ongoing.

 This stone circle is the centrepiece of a sophisticated astronomical calendar encompassing both lunar and solar cycles and is closely associated with many more archaeological sites in the valley. Archaeological features on the horizon represent the positioning of the sun and moon at significant dates, such as winter and summer solstice. An imaginary axis can be drawn from these points to the stone circle revealing the fact that many archaeological monuments are located on these radial lines.

 An interactive visual representation of the stone circle and the associated sites has been created. This interactive element allows the user to grasp a better understanding of the study by viewing audio, text and animation examples. I hope to show the close association between the various sites and the stone circle depending on the position of the sun.

 A feature such as a QuickTime VR movie of the stone circle is included as well as examples of the earths Precession phenomenon.

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Real-Time Interactive 2D Animated Character In Video - “WEBBY”

Elena O’Brien

 

Keywords:  2D Animation,  Video capture and real-time analysis.

Today the internet is very popular and is a tool that is used and relied upon by many people whether for business or pleasure. As technology has improved so has the use of web casting. The aim of this project was to create a fun and interesting tool that can be used in a novel way during web casting. As the video is received by the application, the video is analysed in real-time and the results of this analysis controls an animation (“Webby”) that is shown on screen over the video.

 The application is fully automatic. The video analysis is made up of a collect of different functions that read various parameters from the video. The application is built using Java, in particular the Java Media Framework (JMF) API, using the Java Advanced Imaging (JAI) API to help with the analysis.

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Automatic Car Licence Plate Recognition System

Adrian Kingston

 

Keywords:  Java Image Processing, Character Segmentation/Recognition.

 

As people around the world become more security conscious combined with the fact that more and more cars populate our roads each year, this results in a growing demand for an automated system for vehicle identification. This identification information is required for numerous applications, some of which are for traffic control, access control, calculation of parking time and payment, to search for stolen cars.

 This project concerns the stages of locating the licence plate in an image that could be captured from a camera, and through the process of character segmentation and recognition, identify the unique plate number of the car.

 

An Interactive Visualisation of Depth Cues on a 2D Image Plane

Olan Keating

 

Keywords:  Depth and Motion Cues, Flash, Actionscript

Despite inhabiting a three-dimensional (3D) world, the human visual system is not equipped to directly access the third dimension. Images projected onto the curved surface of the retina are two-dimensional. In the absence of a biological component for depth perception, the human visual system relies on different sources of information working in unison to provide the viewer with a 3D layout of a scene. These sources of information are known as Depth Cues. Broadly speaking, these fall under four categories: Monocular (Pictorial), Binocular, Oculomotor and Motion Cues.

 The aim of this project is to create an interactive CD-ROM which examines these cues in detail.  Through the use of Actionscript, the user is able to dynamically manipulate the various cues with a view to gaining greater understanding of their function.

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Globe Simulator

Eleanor O’Connell

 

Keywords:  Real time weather data, Interactive, Cartography, Java3D

Weather affects a wide range of man’s activities, such as agriculture, transportation, and leisure time. Planning of events and activities hinge of weather conditions and so it is hugely important to know what is happening in the atmosphere regarding climate. The aim of this project is to demonstrate in real time the current weather conditions all over the world.

 One major factor of this project is that the weather will be presented in an application rather than web based. Through Java3D the user can circumnavigate a 3D globe and find up-to-date weather conditions for a particular longitude and latitude entered or the user can choose to view real time images of a particular weather condition presently occurring the world over such as cloud cover.

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Web Based Marketing Tool

Ravi Kumar Altumi

 

Keywords:  Real time weather data, Interactive, Cartography, Java3D

Day by day technology is growing up, so people are trying to use of technology in all parts of their daily life. They started to think about their food taking like how is it made ,what are the ingredients in that, how much fat in it ,etc.

 Because of the changes in people food companies started to analysis of their food products before introducing to the market. Then they started to conduct focus groups.

 A Focus Group is a selected set of people used to test and evaluate a concept or product. Focus group can be used in web site development to verify various aspects of site design.

 So I designed a tool for the focus groups, which normal person can understand about how the focus groups carry and he can analyze the product of the food item. Most of the project was designed by the help of php, mysql, jpgraph, html, smil, action script

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A Dynamic Exploration of Rivers

Kathleen Anne Gallagher

 

Keywords:  SMIL, 3D Studio Max, Flash, SVG animations, Learning tool

There is very little use of computers in Irish schools due to a lack of resources and a lack of material aimed at the Irish system. The subject of multimedia offers a lot of possibility for teaching as it brings many types of media together, presenting material in a dynamic interesting way for pupils.

 The aim of this project is to design an interactive web page for leaving certificate geography students focusing on the topic of rivers. The Synchronized Multimedia Integration Language (SMIL) will be the base of the main tutorial featuring a simulated valley fly through. The use of scalable vector graphics (SVG) animations will provide a view to how various features are formed. The user will be able to navigate the site in several ways either in a linear manner or at random giving them more control.

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Invisible Constructs for Visual Communication

Carroll Dore

 

Keywords: Information Design, eLearning, Interactivity

Information design is the practice of presenting information, in order to  communicate the essence, the meaning of that information. From taking pictures to developing websites, the technology and opportunity
is available and millions have convenient access to it.

For those interested in addressing effective information design, this project aims to guide the user through elements of visual perception, creative conceptualisation and visual communication, through interactive demonstrations, self-pacing exercises and other educational material. Appropriate use of technology creates an immersive multimedia experience, including, a flash interface, vrml demonstrations, an information rich database, video, and interactive svg and Java. This use of a variety of technologies satisfies the user’s desire for both interactivity and learning.

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Microbe Magic Multimedia Tool

Jonathan Dwyer

 

Keywords: Interactive Learning Tool.

The more that is learnt about bacteria, the more it is discovered how bacteria can be help. There is a generalisation that all bacteria is harmful, but it is now known that certain types of bacteria are essential to the human body’s performance.

 Good bacteria such as Probiotics help to protect the human body against harmful bacteria such as Patogens. The aim of this project is to educate children about bacteria in the human body, in particular bacteria in the gut, while remaining both fun and interesting. Through the use of Flash and Java, a game has been developed to explain about bacteria interaction with the human body. The game is available online and for mobile phones.

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Match Frame and Jump Cut in a Task Orientated Environment

Jennifer Griffin

 

Keywords: Digital video editing; Interactive instruction; Task orientated.

Video editing is a central process in post-production, and defines the end product of films and television programmes. There are many resources available on how to use editing suites but many neglect the theory behind what defines a good edit. This study focuses on concepts relating to two basic edits, match frame and jump cut, from which other forms of sequence editing can be created. Through the use of actionscript, the application allows the user to not only read the theory behind these edits, but to put the theory into practice. The practical section demonstrates the optimum place to cut a clip. It also allows the user to interactively apply what they have learned, by both identifying and putting together match frames and jump cuts.

 The user has the ability to choose from a number of pre-cut clips, place them together, and decide whether they are a match frame or jump cut. Another area gives them the opportunity to control where a clip is cut, and view whether or not it plays out smoothly. Feedback is offered to the user on completion of the tasks. An interactive quiz enables them to test the theory they have learned. This application is a good introduction to individuals intending on entering the profession who may have no prior knowledge of the theory behind editing techniques.

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A novel approach to interactive motion picture

Louise Hynes

 

Keywords: Interactive, Motion Picture, Rich Media.

The Irish film Industry continues to grow with revolutionary developments in film technology. Over the years many great directors have arrived on our shores to use our rich landscapes as part of their productions. As a result of this several prolific films have been produced in Ireland. Luminaries such as John Huston and Gregory Peck descended on the town of Youghal in 1954 to film part of the movie “ Moby Dick”. August 2004 saw the golden jubilee of the film in the seaside town.

 This project sets out to develop an interactive approach to the visual anthropology of the film. Through the use of actionscript an interface was created with a controlled arrangement of graphics, text, still and moving pictures that satisfy a functional and artistic purpose. An eclectic mix of visual data will allow the user to explore how an Irish town was transformed into an American shipping town in the 1800s. Both still and moving images that feature scenes from the movie and from present day Youghal convey the ingenuity of a cinematographer’s art. Many bestselling novels have been turned into films, this project combines these two concepts by creating an interactive novel in which the user can read the appropriate chapters and be interactively brought to the corresponding scene in the film.  This project is aimed at researchers in film, tourist boards, students and teachers in film history.

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Cork Multimedia 2005

Andrew McCarthy

 

Keywords: Interactive, educational, learning and promotional tool.

In 2005 Cork will be the first hosts of the “Capital of Culture” and to honour this occasion my project will be based around it. Cork 2005 is a great opportunity to highlight Cork’s overall strengths which include such areas as cultural, educational, sporting both nationally and internationally.

 The goal of this project is to show a major interactive and informative scene of Cork for 2005. The public will access information concerning the city of Cork, our local history and other related information about Cork on the build up to the Capital of Culture celebrations. Video interviews of foreign students, interactive hot-spots and other creative works of multimedia art will also be made available.

 Overall it should be of interest not only to original Cork people but also to the many visitors to the city and in particular to those people who have a keen interest in Cork for the “Capital of Culture 2005” and the events that will be taking place at that time. This project will be made accessible to as many people as possible and there will be a copy made available to the Language Centre in University College Cork as a promotional tool for Cork. 

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JavaCCS (Java Content Creation System)

Thomas Mulcahy

 

Keywords: Web application, Java, Database, PHP.

Many small businesses have made attempts to establish themselves on the web; however these attempts usually share the same common flaw. The website content becomes stale very quickly and is expensive to update. A website containing stale content is arguably worse than no website at all. Some businesses work around this by displaying content which will not become stale; however this approach is at odds with the advantages of web based information.

 The aim of this project is to create a Java based tool for the creation of website content. The tool will allow users to create content for a website without needing knowledge of web programming/mark-up languages and without having to rely on external text/image editing packages. The content is created using templates so that the novice user will not spoil the design of the website and so that the content will appear uniform. The content is created and managed through an easy to use Java-based website management tool. This tool makes it simple to update and remove stale content. The project is based around a MySQL database with PHP scripting providing the server side logic. The Java website management tool incorporates JDBC for database connectivity, JAXP for XML processing, Java2D and BufferedImage processing for image editing, HTML based text editing, a heavily customised User Interface, and makes use of an FTP API.

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Designer Drugs of the 20th Century

Niall Jordan

 

Keywords: 3d Studio Max, Flash.

Before the 60’s the use of drugs among young people has been increasing every year. The age profile of drug users is getting younger. It has become apparent that information on drugs is not readily available from a young persons point of view.

 Of the websites researched, they seemed to lack a fresh look and often looked dated and uninteresting. A site was required that was informative, different and interactive so as to keep the readers attention. With the use of 3d Studio Max, Flash the user can now interactively research the different aspects of drugs and drug abuse. Information is provided through interviews with experiences being shared from drug users, a Chief Super Intendent and a social worker. Users can choose which aspect of the subject they wish to find out about and be made aware in an interesting and enlightened way.

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Tool for Visualising and Comparing DNA representations

David Daniel Walsh

 

Keywords: Java Image Processing, Java3D, DNA images, DNA sequences.

Processing DNA sequences and images can be a laborious and time consuming task, with scientists searching through lines of text, or studying poor quality print outs for the smallest details.

The aim of this project is to create an application that allows accurate manipulation and inspection of DNA, whether it is represented in text, image or 3D format. This application will be used by Microbiology Department of this university to enable them to carry out analysis of these representations more accurately and efficiently.

 The application is divided into three distinct parts. This first deals with manipulating text form of DNA for matching sequences. The second part analyses one dimensional DNA gels for matching band patterns while the final part allows for the inspection and comparison of two dimensional DNA gels using 3d visualisation techniques.

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Digital TV System

Jennifer McDonagh

 

Keywords: Interactive, Multimedia, Java, Edutainment.

Allows users to choose and pay for their lottery tickets on their Digital television using a set top box. The advantages to the customer would be no more endless queues in the supermarket and ease of purchase using your television. Also allowing the user to check their numbers against the numbers drawn without the hassle of having to look for your ticket (preventing the stories in the media of lottery ticket mix-ups etc.), as the chosen numbers are stored and accessible when you want to check them using a reference number.

 The application on your Digital TV would check the numbers you have selected against the winning numbers to check if you have matched any or all of the numbers.

 The main aim of this project is to design a secure way to purchase your Lottery Tickets using your television.

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Story Time with Pooh

Naomi Feehan

 

Keywords: Interactive, Multimedia, Java, Edutainment.

The aim of this project is to create an entertaining, educational application for children. This is achieved through the use of many different media formats, such as video, audio, animation and 3-Dimensional environments. The product provides an interactive world through which the child is accompanied by the universally loved character, Winnie-The-Pooh.

 Java and its many different APIs are the tools used to develop this project.

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A Model for Transition Year Video Exchange

Donal Burke

 

Keywords: Teaching Tool, Streaming Video, Database, 3D model, Java WebStart.

With the growing popularity of digital equipment such as MINI-DV video recorders, and multimedia PCs, it will not be long before most households have access to such technologies. Users of this technology would then soon find it beneficial to be able to edit their home videos to show to families and friends and perhaps place them on a streaming server for viewing over the Internet. This knowledge would then enhance the pleasure they derive from the technology.

The aim of this project is to construct a training module to introduce students to the technologies that exist and how to best use them. As part of this training module, guidelines on how to create news releases and documentaries will be outlined along with the procedures needed to edit these pieces of video using common digital video editing software packages.

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Discover Ogham

Mairead Loughman

 

Keywords: Ogham, script, CD-ROM / website multimedia, java, javascript, video.

OGHAM, also known as “ogam” or “ogum” (Old Irish) and “oghum” (Scottish Gaelic) and pronounced "Oh-m" is the earliest form of writing in the Irish Gaelic language.  The script is linear, is derived from the Latin (Roman) alphabet and consists of a series of twenty letters of straight lines or notches carved on the edge of a piece of angular stone or wood.  Only the stone inscriptions survive today.

 University College Cork houses the largest collection of Ogham stones, 7% of the world's entire collection of Ogham stones, on open display.  This thesis contends that the legacy of Ogham script and the inscribed Ogham stones that have survived the centuries are an immense part of the Irish Heritage and don't generate half the awe and wonder they deserve, perhaps because they and their cultural importance are not more fully understood.

 A trawl of various books and websites on the subject prove a serious dearth of information on Ogham in general, particularly for the non-academic audience.  Most of the books available are excellent works of scholarship, but for the young person or ordinary lay person, there is very little to show how interesting Ogham is as a script and how exciting the stones are, wherever they are, in linking us with our past.

 The purpose of this project is to make Ogham interesting to young and old alike via a CD-ROM and website, using several multimedia technologies combined with short interesting facts about Ogham.

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Interactive Gallery: Cork Public Museum

Claire Mullane

 

Keywords: Ogham, script, CD-ROM / website multimedia, java, javascript, video.

The Cork City Public Museum is currently undergoing extensive new fit out and refurbishment. There is quite a substantial amount of material for display in topics ranging from civic regalia, early medieval artifacts to art culture & literature.

The aim of this project is to provide the Cork City Public Museum with an interactive information tool for the general public and Museum Staff.

The project contains a modeled view of the main artifacts complete with retrievable information and Staff database to manage the logging of objects & their descriptions. A 3D visualization of the gallery is also provided as well as an interactive floorplan of the museum space.

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Virtual campus map of University College Cork .

Anthony Francis Archer

 

Keywords: Interactive maps .

University College Cork is a very busy campus, which is expanding at an enormous rate.

New buildings are being constructed, on and off the main campus, and many others's strategically positioned buildings are being acquired in and around the main city centre of Cork.

When University College Cork first opened its doors in 1849 for education, enrolment stood at 115 students. That figure currently stands at over 14,500 students, with a projected rise of a further 1,000 students in the coming years.

Thus with that number of students coming on campus at the start of term each year, students are often unsure of where certain locations are on campus, where particular services are, and in fact can often get lost. During the first or indeed the second month of term, students may still be trying to locate a particular room within a building or indeed trying to locate the building itself. The sign posting on campus has greatly improved over the past decade, but still during the first few months of term the campus is a very busy and intimidating place for the fresher. So busy in fact that some students fail to recognize the signage that would aid them in locating the venue of the next lecture, lab class or indeed tutorial.

This project was aimed at these first year students, both national and international, with the object of giving them a facility, a device to enable them to become familiar with the campus and surrounding areas before actually setting foot on the college grounds. In fact for those students who do not find it possible to visit the College on “Open Days” it is essential that they have a feel for the campus and the university before they arrive on the first day of registration.

A brief overview of this project is as follows. The student, when opening this particular web site or indeed the CD ROM should this project be incorporated into the registration pack that the student is presented with when first registering, would be offered the opening/home page which enables access to the associated pages. These would contain the main campus map of University College Cork, a page that contains the city centre map of Cork, a page that shows what particular events are on in a particular month relating to the University, a links page which would have relevant links for a college student ranging from web sites for the bus and train stations to local what's on events within the city of Cork.

There would also be a response page, which would allow a student to comment or ask a particular question, the data of which would be used elsewhere and the student replied to if required.

The overall objective is to ensure students become very familiar with the physical structure of the main campus of University College Cork and surrounding areas, thus alleviating additional anxiety and stress for the freshers. There are several options that can enhance this project even further and these are discussed in greater detail in the later section titled ‘Further Work'.

This project can also be used as a recruiting tool, aimed at enticing the would-be students to study at University College Cork. It would reflect the beauty and ease of access to the main campus from the city and its main thoroughfare, as well as displaying the local accommodation available in the surrounding district, adjacent to the campus.

In addition it can be a valuable aid for the tourist who visits the grounds of University College Cork and the surrounding city area. It would allow easy access to particular areas of interest before actually arriving in Cork and thus enabling the visitor/tourist to be better prepared.

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Multimedia Tool for Flourosis

Thomas Murphy

 

Keywords: Interactive maps .

In spite of what can be described as a unanimously successful attempt to reduce the instance of Dental Caries the Fluoridation process has had its adverse affects. Dental Fluorosis is a condition in teeth that is attributed to the addition of Fluoride to drinking water. Its frequency in Ireland is high but usually does not progress beyond moderate levels. However the affects are much more severe in countries such as Ethiopia where very high levels of Fluoride exist in the water.

Research into the effects of Fluorosis is ongoing but has its basis on the work of Scientists such as Dean, Thylstrup and Fejerskov . They have developed techniques to index the diverse levels at which the condition manifests itself based on the Kappa statistic. As index levels augment and the condition becomes more apparent the aesthetic of the smile deteriorates.

The aim of this project is to help identify the level of fluorosis on any given set of teeth by gaining familiarity with the symptoms. Secondly the project provides a meter by which users can contribute their opinion of what they think is an acceptable level of Fluorosis. This has its merits in classifying public opinion on the condition and general feedback is illustrated and documented using pi-charts and database references. Finally the project offers a means of calculating the amount of affected surface area to aid the user in estimating the TF/Deans index of any given case. The program offers an estimate index level based on percentage affected areas as defined by user interactivity.

The project was implemented in Java and it was decided that it would be run as an applet to make it Internet accessible in order to optimise its expediency as a resource.

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Multimedia Tool for Midi Files

John Mollaghan

“This deliverable of this project is a C# Windows application that allows the user to affect the performance characteristics of a Midi file using a Data Glove.”
The application allows the user to do the following
1. Define a set of Track Selection gestures and save these settings to an XML file.
2. Define a set of Instruction gestures and save these settings to an XML file.
3. Load previously saved settings from these XML files.
4. Open a Midi file, displaying its tracks, track name and channel information.
5. Use the Data Glove to select a subset of the Midi tracks.
6. Use the Glove to modify the performance characteristics of currently selected tracks (e.g. Volume, Panning).
7. Use the Glove to modify the overall Tempo of the Midi file playback
8. Use the Glove to modify the instrument being played for a set of Tracks
9. Use the Glove to Mute / Mark as Solo, the selected tracks.
10. Allow the user to change all of these performance settings in the absence of having a glove.